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Working on a remastered version of "The ruins of Riddoh"


The development of ANAMEDIA hasn't prevent us from participating in the Black Cube Jam 2016 on Game Jolt. The hard challenge was to create a video game in 6 days. So "The Ruins of Riddoh" was created and won the Jam!

Our little success has made us decided to publish an upgraded version, which includes some graphic improvements and the entire history of Riddoh which we initially couldn't include, given the time constraint.

The improved version has been recompiled with Visionaire Studio 5, the Game Engine we currently use for the development of ANAMEDIA.

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